Many kids struggle to visualize and understand complex topics through static materials like textbooks, leading to reduced interest and lower learning outcomes. Additionally, there is a need for more interactive and accessible tools to make education fun and meaningful for young learners.
Our Concept
An AR book is an innovative educational tool that integrates augmented reality technology to create an engaging and interactive learning experience. Using mobile phones or tablets equipped with a QR code scanner (AR markers), readers can unlock digital content such as animations, videos, 3D models, and interactive lessons directly from the pages of the book.
Designed to be playful, enjoyable, and accessible, AR books make learning both fun and effective. By combining traditional reading with cutting-edge technology, they foster deeper engagement, enhance understanding, and improve learning outcomes. This immersive approach allows students to visualize concepts in real-time, interact with dynamic content, and explore topics in a hands-on manner.
Goal
To revolutionize education by creating an engaging, interactive, and accessible learning tool that enhances understanding, fosters creativity, and inspires a lifelong love for learning in children. We aim to bridge the gap between traditional learning and modern technology, making education more enjoyable and effective.
1: Research
Target audiences
Grade 1-8
2: Process Design
Logo Design
3: Branding
4: design Proposal
User Persona
Julio, an 11-year-old aspiring engineer, has a deep passion for technology and is committed to keeping up with her studies. While she excels in many areas, she faces challenges with reading and math, particularly during the quarantine period. Despite her dedication, her parents are unsure how to find the right professional to support her academic growth. With the right guidance, Julio is eager to overcome these obstacles and continue pursuing her dreams.
Prototype
5: Book
Pages
AR Book
Thanks
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